Tuesday, August 16, 2022

ESL Gaming companions with Gravity Media

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Image credit score: ESL Gaming / Gravity Media

Esports match organiser ESL Gaming has introduced a three-year cope with manufacturing firm Gravity Media.

As a outcome, ESL Gaming will use Gravity Media as its unique service supplier for esports occasions, together with IEM Cologne, ESL One Malaysia, IEM Rio CS: GO Major and extra. ESL Gaming may also utalise Gravity Media’s experience and tools to enhance the standard of the printed.

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  • ESL Gaming secures ASUS partnership for ESL Pro League Conference
  • ESL Gaming publicizes IEM Rio Major 2022
  • ESL Gaming companions with Lenovo Legion for IEM

Gravity Media is a manufacturing and dwell broadcast firm that covers a lot of high-profile sports activities and music occasions around the globe. For instance, Gravity Media labored on Roland Garros, the World Chase Tag championship, Goodwoof and the Europa League Final. The firm can also be set to provide part of the soccer World Cup in Qatar later this yr.

This isn’t the primary foray into esports for Gravity Media. The firm has been producing the Cash Converters Supercars Eseries since 2020 and labored with BLAST on the ePremier League. Gravity Media additionally collaborated with Gfinity on the F1 Esports sequence.

The partnership with Gravity Media will permit ESL Gaming to entry a sizeable pool of apparatus (Gravity Media operates an tools rental workforce) and experience in producing top-level sports activities occasions around the globe. Although the 2 corporations didn’t announce particular particulars of the partnership, Gravity Media did say it’s going to present ‘experience, tools, and specialised human assets’ to ESL Gaming.

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Gravity Media joins a rising record of 2022 ESL Gaming companions. Alongside the manufacturing firm, ESL has teamed up with Spotify, ASUS, Lenovo Legion and Nielsen this yr alone.

Tobias Grieser, SVP Production at ESL Gaming, stated: “Partnering up with Gravity Media opens many new doors for us to deliver the action from the world’s biggest esports stages to anyone’s home. With their cutting-edge technology and global presence, we can ensure that fans can enjoy our events to the fullest from wherever they are located and that they can do so in the best possible quality.”

Ivan Šimić

Ivan comes from Croatia, loves bizarre simulator video games, and is horrible at taking part in the rest. Spent 5 years writing about tech and esports in Croatia, and is now doing it right here.

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