I was a little scared to tackle this game, let me tell you. On paper, it looked promising, but there were many things the creators got wrong. Spoiler – they didn’t. Diablo 4 It promises to be a spectacular festival of slaughter and plunder. And it’s easy to see why. There are five reasons why we play Diablo 4: Barbarian, Druid, Necromancer, Rogue and Wizard. Just kidding. First, I had no way to check out my favorite class and the Necromancer – in the “demo”, we were given Barb, Rogue and Wizard – and, moreover, Blizzard’s new game promises to be really good code. But of course, there are a few things to look forward to for the full release.
Struggle is a gift from God
I have written before, but I will emphasize it again – The fight is amazing. Probably the best of the entire series. It doesn’t matter if you choose to play melee, ranged, and/or sorcery. Every click, every form of attack feels amazing – thanks to the feel, animations, sounds and effects they create; They are also important to the way monsters die.
But that’s not all. This time, the creators warned that mindless clicking will end in defeat and the game needs more creativity in combat. Even at the lowest difficulty level, we can encounter really challenging clashes. This means that you have to prepare yourself properly, drink the right potions like a witch, think about the choice of gear and risk a little (or full) honor of the character.
When it comes to combat, we have to be really careful unless we choose the lowest difficulty level – and that doesn’t always guarantee smooth sailing. Just like slashers, you need to see from which side and how the enemy will attack us – Especially in the case of officers. AoE attacks can also be a pain. Suddenly, Dash becomes a very tactical ability.
Thanks to all this, the clashes are dynamic, attention-grabbing and let’s escape from the usual monotonous clickfest pattern.